All articles

  1. A guide to using WebRTC for in-browser p2p connections. Explains STUN and TURN servers as well as ICE protocol.

  2. Let's take a look at the graphic and compute pipelines in Vulkan. Discover how to use uniforms and push constants. Get to understand VkGraphicsPipelineCreateInfo and much more.

  3. Explanation of memory allocation in Vulkan. How to use AMD's Vulkan Memory Allocator library. Exploring different parameters for VBuffer and VkImage.

  4. A closer look at Vulkan synchronization objects, vkCmdPipelineBarrier(), execution vs memory dependencies, synchronization with swapchain, frames in flight, and many more.

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